← Module 00 / Math starter kit

Lesson 00.3 · Prerequisite bridge

Give a point an address

Build a coordinate from directions you can see, then turn the view in three dimensions.

In this lesson 5 ideas
  1. One number, one axis
  2. Build the point one direction at a time
  3. A line is a collection of addresses
  4. A vector can mean a displacement
  5. More coordinates than we can draw

One number, one axis

On a number line, the coordinate 2 means two units from the origin in the positive direction. The coordinate −2-2 lies two units in the opposite direction. The origin is the point labeled zero.

In a plane, a point needs two coordinates. With the usual horizontal and vertical axes, (2,1)(2,1) means “two units right, then one unit up.” The order matters: (1,2)(1,2) is generally a different point.

Build the point one direction at a time

Explore it yourself

An address in space

Change one coordinate. Watch which direction moves. In 3D, rotate the view without changing the point.

Preparing interactive controls…

xy0-3-2-11234(2, 1)

(2, 1) has two coordinates: horizontal, then vertical.

The dashed path separates the coordinate changes. The straight segment connects the origin directly to the point. Both reach the same address. In 3D, a third coordinate supplies a third direction. Rotating the view changes the picture on the screen, not the point’s coordinates.

Three-dimensional drawings on a flat screen are projections. Two different points can overlap in a particular view. Rotate the view to reveal the missing separation.

A line is a collection of addresses

The equation y=2x+1y=2x+1 describes all pairs whose second coordinate is twice the first plus one. For x=0,1,2x=0,1,2, the points are (0,1),(1,3),(2,5)(0,1),(1,3),(2,5). The slope is 2: increasing xx by one increases yy by two. The intercept is 1: the line crosses the vertical axis at (0,1)(0,1).

A vertical line such as x=2x=2 is still a line, even though it cannot be written as a single-valued function y=f(x)y=f(x).

In three dimensions,

z=2x+yz=2x+y

describes a plane. Choose xx and yy, then calculate zz. Points (0,0,0)(0,0,0), (1,0,2)(1,0,2), and (0,1,1)(0,1,1) all lie on it. A plane extends indefinitely; the patch in a drawing only shows part of it.

A vector can mean a displacement

The point (2,1)(2,1) is an address. The vector [21]\begin{bmatrix}2\\1\end{bmatrix} can describe a displacement: move 2 in the first direction and 1 in the second. When we draw that vector starting at the origin, its tip reaches the point with the same coordinates.

For two points (x1,y1)(x_1,y_1) and (x2,y2)(x_2,y_2), their displacement is (x2−x1,y2−y1)(x_2-x_1,y_2-y_1). The Euclidean distance between them is

(x2−x1)2+(y2−y1)2.\sqrt{(x_2-x_1)^2+(y_2-y_1)^2}.

The distance from (0,0)(0,0) to (3,4)(3,4) is 9+16=5\sqrt{9+16}=5. A coordinate can be negative; distance cannot.

More coordinates than we can draw

A student might be represented by five features: hours studied, classes attended, sleep, practice problems, and quiz score. That is a point in R5\mathbb R^5. We cannot directly draw five perpendicular axes in our physical space, but we can still compute with five coordinates. High-dimensional math keeps the coordinate bookkeeping even when a complete picture is unavailable.

Make a prediction

You rotate the 3D view of the fixed point (2, 1, 2). What changes?